Web9 dec. 2024 · 10 Turns Per Year (Image credit: Sega) Download link (opens in new tab) Really, you couldn’t devise a more fitting title for this mod. Web24 feb. 2024 · There are however 25 instances each of turn based triggers that may require adjustment to avoid skewing the game. Search for the term TurnNumber and then …
Rationale behind 1 year per turn? — Total War Forums
Web11 mei 2011 · Rebalanced troops recruitment (done) and replenishment times to 12 turns per year (doing it). On progress. Rebalanced campaign events to 12 turns per year (further testing will say if it's done or not). Pending. Trade income by merchants. Pending. Rebalanced rate of heirs born. Pending. Turns a settlement cant withstand siege. Pending. Web28. 12 Turns Per Year. Check Out This Mod. If you want to slow things down even more, there’s an alternative that offers 12 whole turns per year. Be warned, though, with the amount of progress you’ll make with each year, you might find that you’re approaching the end game a bit earlier than expected. Then again, it’s a matter of preference. board of investment pakistan
1 turn / 2 turns / 4 turn per year? — Total War Forums
Web5 mrt. 2011 · Medieval II: Total War M2TW: Kingdoms Hosted Modifications Stainless Steel Simple 2- or 4- Turn per Year Tweak for SS 6.4? If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. Web17 dec. 2024 · Each year will consist in 4 turns, technologies, recruitment and building will have no problem and follow the 4 turns per year rule. Note: With 4 Turns per year you … Web11 feb. 2024 · We've gushed over the game a lot, but let's actually talk about some bad things we don't like. Some of the things I don't like: Catholic Rabbit Breeding: 8 f*cking generals in one city. This has a lot to do with the 4 turns per year ♥♥♥♥(whoever's genius idea that was needs to be hanged, drawn, burned, quartered, and tossed into the pit of … clifford dickey